Game development

Casual puzzle game

A dessert-shop puzzle game combines matching three items with customer orders. Players select from layered desserts, manage holding slots and explore wheel rewards and friend invitations beyond the levels.

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Order matching: select matching items from layered desserts to fulfil customer requests.
Order matching: select matching items from layered desserts to fulfil customer requests.

Customer orders give each match a purpose

The level brings a dessert counter, customers and their orders into one scene. Players select three matching items from layered cakes, puddings and other desserts, using holding slots to plan their moves. Layered items, limited space and different orders create clear decisions around fulfilling each request.

Teach the rules within the first level

A dimmed background, a highlighted order and a short instruction introduce the rule of selecting three matching items to complete an order. The tutorial appears directly on the game board, connecting the customer request with the available items and the next action.

First-level guidance: a highlighted order explains the three-item matching rule.
First-level guidance: a highlighted order explains the three-item matching rule.

Bring activity rules into the reward wheel

The wheel combines reward categories, participation options and activity progress. Players can inspect reward segments, remaining quantities and cumulative draw progress, then use daily, video or friend-invitation entry points. The interface connects reward presentation with the rules for participating in activities beyond regular levels.

Reward wheel: reward segments, activity progress and participation options.
Reward wheel: reward segments, activity progress and participation options.

Make invitation requirements and progress visible

The invitation page states which level a friend needs to complete and tracks tasks by the number of qualifying invitations. An activity meter maps progress to reward tiers, while the invitation button and reset rules remain visible. Players can see the requirements, their current progress and the participation opportunities they can earn.

Friend invitations: requirements, task progress, activity points and reward tiers.
Friend invitations: requirements, task progress, activity points and reward tiers.

FROM PRODUCT TO DELIVERY

What we can deliver

  • Order-matching gameplay, layered boards and holding-slot interactions
  • Onboarding, level progression and results
  • Wheel activities, reward presentation and participation limits
  • Friend invitations, task progress and supporting data services

We develop and maintain games across genres, bringing together a team to suit each project. Services include gameplay design, client and server development, and accompanying websites, covering complete projects as well as new features and updates for existing games.