Game Development

How game prototypes reduce development risk

A prototype should not build the whole game early; it should test the most important uncertainty quickly.

Turn the question into an experiment

Identify the mechanic, input feedback, performance, or content workflow question, then build the smallest playable loop that can answer it.

Keep the finding, not the burden

Prototype code only continues when its quality and boundaries justify it. Findings, test conditions, and risk decisions are the essential deliverables.